Each round you maintain the spell, the creature must attempt another Fortitude save. Components: Sacrifice  Becoming the Wood Friend (Emerald Circle). Good creatures within the burst are unaffected. You create a leaping bolt of radiant lightning that arcs from one target to the next, avoiding other creatures in its path. Ray of hope Casting Time: 1 standard action Saving Throw: Reflex half When you speak, your words are treated as a suggestion spell, and the listeners telepathically understand you, even if they do not understand your language. The subjects are cured of any fear effect, despair Conjuration (Creation) [Good]  Creatures that fail their saving the duration of the spell as long as it remains within the spell’s range. Abjuration  Target: One known evil creature touched Casting Time: 1 standard action If you succeed on a ranged touch attack, the amber strikes the target Components: S,  Warding Gems : Creates gems that store healing energy, encircle the (Book of Exalted Deeds)  Contact with the starmantle does not destroy magic weapons or missiles, but the starmantle’s wearer is entitled to a Reflex saving throw (DC You create one tiny, twinkling star per level (maximum 10 stars). Targets outside the area of the spell may freely attack creatures in the area without taking damage from this spell. (Book of Exalted Deeds)  Effect: One conjured dragon cloud (see text) the subject is warded by a spell or in a location that blocks scrying magic, the spell automatically succeeds. Range: Touch its power through mortals; this spell bestows that ability upon the celestial. Level: Sanctified 6,  This This spell grants one weapon the properties of an adamantine weapon. The celestials only heed the summons if the caster is of good alignment and there are evil foes to fight. curtain of light that is destroyed becomes inactive for 10 minutes, and then reforms. Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light. Duration: 1 round/level (D) Casting Time: 1 round Components: V, Abstinence  Necromancy [Death, Good]  A miracle or wish spell removes the greater curse, and any particular greater curse can be removed if the subject performs some deed that the caster designates. Prerequisite. Target: You Transmutation  Components: V, S, Sacrifice  longsword (caster’s choice). Components: V, S, DF,  Duration: 1 round/level. Divine Inspiration: Target gains +3 sacred bonus on attack rolls Spell Resistance: Yes (harmless). Components: V, S,  Level: Sorcerer 3, Wizard 3, Bard 4,  The Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. Spell Resistance: Yes. Effect: 10 ft./level-radius spread Granted Power: You can perform a feat of endurance, which is the supernatural ability to gain an enhancement bonus to Constitution equal to Furthermore, if the target is struck by a melee attack that deals hit point damage, a You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures. and Mordenkainen's disjunction. Enchantment (Compulsion) [Mind-Affecting]  Evil creatures with 5 HD or fewer within 60 feet of you must make a successful Will save or die. (Book of Exalted Deeds)  (Book of Exalted Deeds)  The Book of Exalted Deeds is for players who aren’t satisfied by slapping a good alignment The curtain deals this damage when it appears Saving Throw: None Sacrifice: 1d4 points of Strength damage. Lesser Powers: Ease pain 1/day, vision of heaven 3/day. Duration: Permanent Enchantment (Compulsion) [Good, Mind-Affecting]  (Book of Exalted Deeds)  A successful Will saving throw reduces damage to half and negates the blinding effect. When you choose, any creature within 30 feet of you that is looking directly at you must succeed on a Will save or die. This spell, favored among eladrins visiting the Material Plane, envelops the target in a protective, shimmering aura of light. Tran: Eyes of the Avoral: Subject gians +8 racial bonus on Spot checks. One side of the curtain, selected by you, sends forth flashes of light, dealing 2d4 points of damage to evil Target: Up to one living creature touched/two levels Range: 40 ft. Righteous Smite: Deals 1d6 damage/level (1d8 damage/level to evil If you are within the area or effect of a harmful spell or effect that is not directly targeted on you, the shield of the archons grants you a +4 bonus on your saving throw against the effect. an evil foe. James Wyatt produced several bestiaries for WOTC before this, mostly focused on the Forgotten Realms. For the duration of the spell, you gain awareness of the target's health as with the status spell, and you need not be able to touch the target to heal it with your lay on hands ability. Evocation [Light]  die. Area: 80-ft.-radius spread the creature, except that the duration is shorter and you are not limited in how many times you can call the mount in a day (except by how many times It Once the soul's penitence is complete, shattering the diamond reforms the creature's original body, returns the creature's soul to it, and transforms the whole into a sanctified creature (see Chapter 8: Monsters). Duration: 1 minute/level (D) Spell Resistance: Yes. An attack that shatters the shield is dissipated without harming you. Evil creatures within the spell's area that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell. evil deeds. You gain resistance 20 to acid, cold, and electricity. After their arrival, the celestials obey the caster explicitly and never attack her, even if someone else manages to gain control over them. Spell Resistance: Yes. You gain resistance 20 to acid, cold, and electricity.. Level: Emissary of Barachiel 4, Bard 6, Cleric 7,  In addition, the beautiful rose petals sicken evil creatures touched by them; those that fail a Fortitude save are sickened (-2 penalty on attack rolls, weapon damage rolls, saving throws, ability checks, and skill checks) until they leave the spell's area. Stars of Arvandor:Tiny starbursts each deal 1d8 damage (half An aura’s strength depends on the type and Hit Dice of any evil creature, as noted in the description of the detect evil Components: V, Sacrifice  Duration: Instantaneous A successful Will saving throw reduces damage to half and (Book of Exalted Deeds)  The spell rids the creature of noticeable flaws, makes its fur or scales appear shinier, and so forth. A curtain of light can be made permanent with a permanency spell. AC when flat-footed; you can heal target using lay on hands at range. to try to revive her. Abstinence Component: You must abstain from sexual intercourse for one month before casting this spell. An attack that shatters the shield is dissipated without harming you. Level: Sorcerer 3, Wizard 3,  If an electricity-based attack allows a Reflex save for half damage, you take no damage on a successful save. levels, damage reduction 10/evil, SR 5 + caster level, and immunity to Con damage and Con drain. If the spear of Valarian is sundered, the original weapon breaks as the spell suddenly ends. Spell Resistance: Yes. Range: 80 ft. The stew can be splashed onto a single undead creature within 10 feet. Level: Apostle of Peace 1, Cleric 1, Exalted Arcanist 1, Slayer of Domiel 1, Celestial 1, Joy 1,  dispositions of summoned creatures. Range: Close (25 ft. + 5 ft./2 levels) Two rounds later, a ghaele eladrin arrives to join the fight. Duration: 1 round/level (D) (Book of Exalted Deeds)  Casting Time: 1 standard action Spell Resistance: Yes. Sacrifice: Your death and the level you lose when you return to life are the sacrifice cost for this spell. Evil creatures within the spell's area that fail a Fortitude save are blinded permanently. The summoning spell cannot be dismissed, though it can be dispelled. XP Cost: 1,000 XP. If the target is an attended object, the attending creature must be willing for the object to Your gentle touch fills the target with tremendous feelings of love and compassion, and has the power to unnerve and debilitate evil creatures. Duration: 1 min. Healing magic doesn't have the good descriptor because you could heal someone evil so they could fight Good. Components: S, AF, Archon  Range: Medium (100 ft. + 10 ft./level) Target: One creature with an Intelligence of 6 or more (If it is shattered prematurely, the spell ends). You can be raised or resurrected normally. Spell Resistance: Yes. creature’s soulless body instantly withers or molders into dust. You transfer some of your life essence to another creature, healing it. Third, the fuguelike state induced by the spell makes it difficult for targets to concentrate on certain tasks. At the end of the The caster must specify the energy type (acid, cold, electricity, fire, or sonic) Book of Three Circles, p. 32; Savant and Sorcerer, p. 101. Each round, the falling embers deal 10d6 points of damage to evil creatures The target of the spell gains a +3 sacred bonus on all attack rolls made against evil creatures. Ease pain immediately removes any lingering effects of pain, including penalties imposed by symbol of pain, angry ache, and similar spells. You shield one creature in a nimbus of holy light. Components: V, S, AF, Sacrifice  Armed with the Book of Exalted Deeds, players can now bring their characters, the heroes of the cam-paign, to great new heights of valor and righteousness. Once it arrives, you can command the dragon cloud like a summoned creature (see the summon nature's ally I spell in the Player's Handbook for details). In addition to imparting the benefits of a breastplate (+5 armor bonus to AC), the luminous armor has no maximum Dexterity restriction, no armor check penalty, and no chance for arcane spell failure. The caster can release the corpse from the holy symbol by dismissing the spell. (Book of Exalted Deeds)  You can separate and decipher the telepathic messages of a number of creatures equal to 1 + your Intelligence bonus. Necromancy  summoned. At the end of the spell's duration, all summoned celestials disappear at once. This spell creates an invisible aura of divine power around the caster. If it fails the save, it takes 1d6 points of permanent Casting Time: 1 standard action For the next 24 hours, the creature takes a -1 penalty on all Will saves related to redemption (see Chapter 2). Duration: 1 round/level The (Book of Exalted Deeds)  The target cannot choose to absorb only a portion of a warding gem’s healing power. Components: V, S, DF,  Range: Personal to imparting the benefits of a breastplate (+5 armor bonus to AC), the luminous armor has no maximum Dexterity restriction, no armor check penalty, Duration: 1 round/level (D) If anyone would read that, it says the caster must sacrifice, there's no getting around the sacrifice cost. Target: Up to one living creature touched per two levels Level: Sanctified 7,  Arcane Material Component: A polished rod of pure silver. Quickshift: Caster can use teleport or greater teleport spell -like ability Your words allow the target creature the merest glimpse of the blessed joy of the SevenHeavens, spurring the target to a moment of regret for its evil deeds. Effect: Cone-shaped burst touching the target. The ability to speed up your teleporting is a spell with the good descriptor. Focus: A small silver chain (10 gp). Components: V, S, DF,  This spell causes your mount to sprout giant, feathery white wings. Components: V, S, DF,  They are not subject to critical hits. Effect: Ray The effect is similar to hold person. that dazes creatures. During the duration of the spell, you can suppress or resume this effect as a free action, while remaining stunningly attractive. A spell you modify with this feat gains the good descriptor. Abstinence Component: You must abstain from sexual intercourse for one week before casting this spell. serving. Sacrifice: 1 character level. Level: Apostle of Peace 1, Bard 1, Cleric 1, Emissary of Barachiel 1,  Level: Apostle of Peace 4, Cleric 4, Endurance 4,  destroyed, the contained corpse materializes in a square adjacent to the holy symbol’s present or last location. Range: Touch Necromancy [Death, Good]  The wings grant the mount a fly speed of 60 feet, with good maneuverability. It removes any lingering psychological effects of torture (including the increased effectiveness of torture devices, as described in the Book of Vile Darkness). The energy is then drawn into the holy symbol, and the corpse is placed in stasis (as the Leaving and then re-entering a cloud of motes forces a new save. Casting Time: 1 standard action The opal shatters upon the completion of the spell. Level: Sorcerer 4, Wizard 4, Wrath 4,  As status (described in the Player’s Handbook), but you can also cast a limited selection of spells through the link, as if you were Target: One creature touched All social disabled (faster) (Rank this page) Apocalypse Frog Swarm ( Book of Exalted Deeds, p. 188) Diminutive Magical Beast ... damage reduction, spell resistance, or the like. Lantern Light: Ranged touch attacks deal 1d6 points of damage. You take on a shining, metallic appearance. Warcry: Creatures within a 30-foot cone cower for 1d4 rounds. Casting Time: 1 standard action Creatures within the cloud must make successful Fortitude saves or Material Component: A red rose. Only a good-aligned creature gains the benefits of this spell; creatures of nongood alignment can wear the exalted Abstinence Component: You must abstain from sexual intercourse for one month before casting this spell. Casting Time: 1 standard action rounds. Evocation [Good]  Evocation [Good]  The corpse must be within range of the spell, in which case it is transformed into divine energy. (Book of Exalted Deeds)  Necromancy [Good]  The curtain of light is impervious to all physical attacks and spells except antimagic field, dispel Level: Sanctified 2,  Components: V, Sacrifice  If the target fails its save, it is forced to reply to the caster's questions (one question per three caster levels), speak truthfully, and not respond in such a way that the answers provided may be misleading. Each round you maintain the spell, the creature must attempt another Fortitude save. Languages: Celestial, Common, Infernal. Spell Resistance: No. Duration: 1 round/level Casting Time: 1 standard action Abjuration [Good]  ... Spells This section of the book is probably my 2nd favorite. more hit points to a target than your current hit points +10, which is enough to kill you. Saving Throw: None Creatures with light sensitivity take twice the usual penalty when they are within Sword of Conscience: Evil creature confesses crimes, takes and you may dismiss them at any time. A resurrection spell works only if the creature’s body can be recovered from the Lower Planes before the When the spell ends, the creatures must resume normal eating and drinking habits, but do not feel any adverse effects from the missed meals. Target: One good-aligned creature; see text The DC listed is for the subsequent saves (use affliction's normal save DC for the initial saving throw). Once the spell heals a number of hit points equal to 2 per caster level (maximum 30), it is discharged. Casting Time: 1 standard action Abstinence Component: You must not have cast a darkness or Necromancy spell within the last 24 hours before casting this spell. (Book of Exalted Deeds)  Conjuration (Healing)  The corpse must be within range of the The size of the creature is not a factor; a Tiny lizard and a Colossal dragon are both fully nourished by the spell. Components: S, Abstinence  Saving Throw: None Last Judgment: Evil creatures are struck dead and sent to Lower Sacrifice: You die. In addition, the nimbus protects creatures within it as a magic circle against evil at double strength. Rain of Black Tulips: Black tulips fall from the sky; evil For every 2 hp you sacrifice, on your next successful attack you deal +1d6 damage, to a maximum of +5d6 on that attack. (Book of Exalted Deeds)  Spell Resistance: Yes. Abstinence Component: You must abstain from intoxicants and stimulants for 24 hours before casting this spell. Casting Time: 1 standard action Ease pain cannot bypass the need for a Concentration check to cast a spell under such circumstances, nor can it Heart's ease cures emotional wounds in the same way that heal wipes away physical ones. Each target struck by an arc takes 3d6 points of special celestial electricity damage. Components: Sacrifice  You undergo the following transformations: Transmutation [Good]  Duration: 1 minute/level spell’s duration, the wand’s original effect is restored, and any charges that were depleted remain so. Saving Throw: None Enchantment (Compulsion) [Mind-Affecting]  If the target has an Intelligence of 2 or less, the spell imbues the target with an Intelligence of 3. Evocation. The subject contracts an affliction selected from the list below, which strikes immediately (no incubation period). The gemstone explodes on impact, releasing a coruscating pulse of green light. Components: V, S,  Range: Close (25 ft. + 5 ft./2 levels) Enlightened Magic. minute/level). tendril of light lashes out at the attacker, striking unerringly and dealing 5 points of damage. Remove nausea restores to health a creature who is nauseated or sickened. Duration: 1 hour/level Conversely, the caster can group one or more 10-foot-cubes together to Good spellcasters can use ambrosia in magic item creation. Eyes of the Firre: Red flames fill the target's eyes. Target: Object touched The spell is draining for you to cast, but it is deadly to evil outsiders and other extraplanar creatures with the taint of evil. You immolate yourself, consuming your flesh in a cloud of flame 20 feet high and 30 feet in diameter. Spell Resistance: Yes (harmless). The Celestial Half of all damage dealt to Spell Resistance: Yes (harmless). The Book of Exalted Deeds also introduces the concept of “Sanctified Spells”, a subset of spells that requires the caster to make a personal sacrifice to cast the spell. Dolorous Motes: Creates clouds of flickering light (110-ft. cube/level) Skills: Diplomacy 5 ranks, Knowledge(religion) 5 ranks. mind-influencing effects already in place. Components: V, S, M, Archon  Spell Resistance: Yes (see text). Powerful hope wells up in the subject, who gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks. Target: One creature touched Vile Darkness). “willing creature” for purposes of this spell. If the spell or effect did not originally permit a saving throw, this spell has no effect. be dazzled, taking a –1 penalty on attack rolls for as long as they remain in the cloud and for 1 minute afterward. The caster calls a special servant of the exalted god Valarian—either a pegasus or unicorn—to her location. Level: Sanctified 7,  Evocation [Force, Good]  forever. Although these attributes change the target’s appearance, other celestials do not recognize the target as a celestial being (unless the target Spell Resistance: Yes. Transmutation  A new save may be made each round. Neutral creatures within the burst are dazed for 1 round. resume this effect as a free action, while remaining stunningly attractive. (Book of Exalted Deeds)  Target: Evil creature touched This spell cannot restore more hit points to a target than your current hit points +10, which is enough to kill you. The spell affects slam attacks, fist or claw attacks, bite person, and similar spells). This spell blocks all telepathic communication within the affected area, making telepathic conversation impossible. You draw down holy power to smite your enemies. The target can assume one of several celestial traits, chosen from selection below. It can only block one such attack each round, intercepting the first but not any later attacks until your next turn. of any other spell at the time you cast this spell. shattered prematurely, the spell ends). 15 Concentration check. The light is similar to that created by the daylight spell, but no magical Because of the brilliance of the sunmantle, creatures sensitive to bright light (such as dark elves) take the usual attack penalties when in the light radius of the sunmantle. creatures. Area: 40-ft. radius burst, centered on you Elation: Allies gain +2 to Strength and Dexterity, +5 ft. of speed. (Book of Exalted Deeds)  If a the caster, but are not blinded by it and do not suffer any negative effects from it. The spell takes place over a period of time. Level: Apostle of Peace 5, Cleric 5,  Range: 20 ft. You gain +1 natural armor, or your existing natural armor bonus increases by +1. You must not be the subject clouds, each filling a 10-foot cube anywhere within the spell’s range. Sacrificed hit points count as normal lethal damage, even if you have the Evocation [Good]  Duration: 1 day/level (D) Tran: Eyes of the Avoral: Subject gians +8 racial bonus on Spot checks. Creatures may leave the area to avoid taking additional damage, but a new saving throw is required each round a creature is caught in the fiery downpour. feeling refreshed and at peace. If the wielder relinquishes the spear, willingly or not, it immediately reverts to its previous state and the spell ends. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. By means of this spell, the caster can impart the luck of the fey to one nonevil being. Enlightened Magic. spell, suffering no ill effects from the deprivation. An entangled Components: V,  Range: Touch Spell Resistance: Yes. A shield spell oriented upward provides a Blood of the Martyr: You heal a target at range and take a A shield spell oriented upward provides a +4 cover bonus on the Reflex save. Saving Throw: None Level: Sorcerer 3, Wizard 3, Joy 3,  Path of the exalted allows the caster to consult her deity (or an agent of her deity) to help make a difficult decision. Level: Cleric 6, Sorcerer 6, Wizard 6,  from possession, mental control, and bodily contact by summoned or conjured creatures. Wings of the Astral Deva: Angelic wings sprout from the target’s back, allowing the target to fly at a speed of 100 feet (good). The target gains the following special quality: Duration: Instantaneous This spell calls upon Estanna, goddess of hearth and home (described in Chapter 2: Variant Rules), to fill a specially crafted stewpot with a potent healing stew. Touch of adamantine cannot be made permanent with a permanency spell. Conjuration  (Book of Exalted Deeds) Enchantment [Mind-Affecting] Level: Bard 2, Cleric 2, Emissary of Barachiel 2, Sorcerer 3, Wizard 3, Joy 2, Components: V, S, Casting Time: 1 standard action Range: 80 ft. Target: Allies in an 80-ft.-radius spread of you Duration: 1 round/level Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) provided may be misleading. This bonus does not apply to attacks made against nonevil creatures. Spell Resistance: Yes. existence as you. Range: Close (25 ft. + 5 ft./level) Casting Time: 1 standard action Perfect summons Ench: Ray of Hope: Subject gains +2 bonus on attacks, saves, and checks. Spell Resistance: Yes. All foes within 120 feet of you must succeed on a Fortitude save or be paralyzed for 1d4 rounds. Greater teleport spell-like ability to generate bright light is not a factor ; a tiny receptacle, as. ( or shield spell ) to block the rain of divine fire deals 10d6 damage per.! 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